Chromium developers have successfully implemented support for the Wayland protocol in the ANGLE library. This library serves as a crucial component in translating OpenGL ES calls to various graphics APIs such as OpenGL, Direct3D 9/11, and Vulkan. ANGLE is utilized in Chrome as a backend for WebGL and in Android for implementing OpenGL ES on top of Vulkan. This change is expected to enable Wayland support in the Chromium Embedded Framework (CEF), which is specifically designed for embedding the Chromium browser engine into applications.
One of the notable implications of this development is that the lack of Wayland support in CEF has been a hindrance in implementing the Wayland version of the Steam client. With the inclusion of Wayland support in ANGLE, it opens up possibilities for creating applications that rely on CEF with Wayland integration.