After a month of development published the release of the project OpenRGB 1.1 has been published, developing tools for controlling the RGB lighting of PC components and peripheral devices. The code is written in C/C++ and is distributed under the GPLv2 license. Ready builds generated for Linux (deb, rpm, appimage, flatpak), macOS and Windows.
The release is focused on fixing errors identified after the release of version 1.0. Fixed issues include:
- Fixed the “Don’t show again” option, which did not save the value.
- Fixed a bug with the OpenRGB SDK server, where in windowless mode (headless) the server did not respond to a request for a list of plugins.
- Fixed a server bug when working with very old clients with a protocol lower than version 6, due to which device indexes were not processed correctly.
- Fixed several bugs related to with handling of command line options that load profiles, set the zone size option on devices, and apply other settings or colors to devices via the CLI.
- Fixes in several specific device controllers to improve hot-plug behavior and eliminate potential deadlocks.
Plugins released at the same time OpenRGB Effects Plugin 1.1 with bug fixes and OpenRGB Skin Plugin with support for OpenRGB 1.0. There is no need to update other plugins, and there is no need to re-create profiles, except when upgrading from versions 0.9 or older.
On the Windows platform, to interact with the backlight of RAM or older motherboards, you will need to install pawnio and run OpenRGB as an administrator, or install OpenRGB as a background service.

The OpenRGB project is focused on providing unified access to the hardware capabilities of backlight controllers, be it built-in effects or direct color control. The functionality of custom effects that are not built into the controller, such as sound visualization, color temperature display, AmbiLight, changing the backlight when switching windows, or just a beautiful shimmer like in a lava lamp, is included in plugins. Additional options for customizing the backlight are provided by an external API (network SDK), which allows you to send commands to change the backlight from any third-party program or script.