OpenMW 0.50 Free Game Engine Released

The project OpenMW 0.50 has been introduced, which is a free implementation of the engine for the role-playing game The Elder Scrolls 3: Morrowind. Compared to the original engine, OpenMW features a modernized user interface, improved graphics, its own editor OpenMW-CS for creating new games and mods, and the use of the Bullet physical process simulation engine. Additionally, support for macOS and Linux platforms has been added, and the behavior of bots has been enhanced.

The project code is written in C++ and distributed under the GPLv3 license. The interface of the OpenMW-CS editor and launcher uses Qt, the in-game interface uses MyGUI. SDL is used to work with input devices, and OpenAL is used for audio output. Ready builds are available for Linux (PPA, flatpak), Windows, and macOS. To launch the game, players must have files with game resources from the original Morrowind game or install an alternative set of resources.


Among the changes in the new version:

  • Improved behavior of bots and modernized the pathfinding system.
  • Implemented saving of settings after finishing work with the window for changing settings.
  • Eliminated discrepancies in gameplay with the original Morrowind game, such as revising skills when in prison and reducing repeated charges in the judicial system for the same crime.
  • Enhanced the implementation of skeletal animation and resolved issues with skinning, such as sails on ships being shifted in the wrong direction.
  • Fixed inconsistencies in object placement on the terrain map when rendered using OpenGL.




/Reports, release notes, official announcements.