Release DXVK 1.9, implementing Direct3D 9/10/11 on top of API Vulkan

Available The layer release DXVK 1.9 providing the implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 and 11, running through call broadcast in the VULKAN API. To use DXVK Required Availability of Drivers with API Vulkan 1.1, such as Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to start 3D applications and games in Linux using Wine, acting as a higher production alternative to the Wine-based DIRECT3D 9/10/11 implementations operating over OpenGL.

Main changes:

  • Added initial support for YUV texture formats with Color subdiskreetization , such as NV12 used to play video in some games.
  • API id3d11videoprocessor , which is used for video output In the Games of Nier Replicant and Contra: Rogue Corps.
  • Added support for conservative rasterization ( Conservative Rasterization ) for GPU supporting such opportunity. The change allows you to use the NVIDIA Shadowlibs option in Final Fantasy XV and other games.
  • reduced delays when displaying, which can solve problems in games limited to vertical synchronization, FPS limiters or DXGI settings.
  • Added component to limit frame intensity (Frame Rate Limiter), which can be used for correct operation of games that are not designed for high FPS.
  • the transmission of VULKAN software implementations information is stopped, such as Lavapipe, if a GPU is present with Vulkan support, which solves problems arising when trying to use Lavapipe games instead of the correct driver. To enable Lavapipe, it is proposed to set the environment variable vk_icd_filenames.
  • improved loading textures and buffers in D3D9.
  • solved problems in games
    Atelier Mysterious Trilogy Deluxe Pack, Dal Segno, Nights of Azure, Days Gone,
    Demon Stone
    Dragon Quest Builder 2,
    Final Fantasy XIII, Spec Ops: The Line,
    GTA IV,
    Halo 2,
    Kohan II,
    Nier Replicant
    Second Sight and Trackmania Forever.
/Media reports.