Schism in community of free game engine URHO3D led to creation of an fork

As a result of the contradictions in the community of the developers of the game engine urho3d (with mutual accusations of “toxicity”), the developer 1vank , having administrative access to repository and forum project, unilaterally said On changing the development and reorientation course to the Russian -speaking community. Since November 21, notes in the list of changes began to be published in Russian. Issue urho3d 1.9.0 marked as the last English release.

as the reason for the changes is called the toxicity of the English-speaking community participants and the absence of those who want to join To the development (this year almost all changes added accompanying).
The project domain (URHO3D.IO) continues to belong to the past accompanying person (Wei TJONG), which since 2021 retreated from Development.

In the meantime, the developers of the experimental fork rbfx (Rebel fork framework announced the first intermediate release, noting that the main idea is implemented and the framework is suitable for use. This Fork continues to develop URHO3D, but with some radical changes In the structure of the project. From the most significant changes, you can distinguish redeemed rendering with PBR support, replacing the Bullet physical engine on Physx, processing the GUI subsystem using Dear IMGUI, removing of links to LUA and Angelscript.

It was also in response to an ongoing crisis in the URHO3D community, was more than more Conservative Fork – u3d , founded on the last Stable release URHO3D. In response, accompanying URHO3D advised to make a branch from earlier release, as he expressed doubt In the ability the author of the fork independently maintain the binding generator developed in the new issues of the URHO3D. He also expressed skepticism in the ability to develop fork in practice, since before that the author of Fork did not take

/Media reports cited above.