After three months of development, the free cross-country game engine Luanti 5.12.0 has been released. This engine is in the genre of Roblox but with a station mechanics, allowing players to use various blocks to form structures and buildings resembling the virtual world. Some games created on this engine aim to replicate Minecraft. The gameplay provided by the engine relies on mods created in the Lua language. Luanti is written in C++ using 3D libraries like Irrlichtmt. The Luanti code is distributed under the LGPL license, while game resources are under the CC by-SA 3.0 license. Ready assemblies are available for various distributions of Linux, Android, FreeBSD, Windows, and MacOS.
The main changes in Luanti 5.12.0 include:
- Transition to the SDL2 library for windows and input devices, enabling support for touchscreen controls.
- Added support for key combinations in the settings menu.
- Implemented support for nodal animation of textures in the graphic interface.
- Improved texture filtering to prevent textures from appearing blocky.
- Added a “Reviews” tab in package information pages to display user reviews about the package.
- Introduced the SET_CAMERA method for game developers to select the camera mode compared to the player.
- Increased productivity for generating game worlds and improved object storage indexation.