After two years of development, the project OpenMW has published version 0.49, focusing on developing a free implementation of the engine for role-playing games in the fantasy genre The Elder Scrolls 3: Morrowind. Compared to the original OpenMW engine, the latest version features a modernized user interface, improved graphics, its own editor called openmw-cs for creating new games and mods, integration of the physical processes simulation engine Bullet, support for MacOS and Linux platforms, and enhancements to bot behavior.
The project code is written in C++ and is distributed under the GPLV3 license. The OpenMW-CS editor and launcher interface uses QT, while the in-game interface uses mygui. SDL is used to work with input devices, and openal is utilized for sound output. Ready assemblies are available for Linux (ppa, flatpak), Windows, and MacOS. To launch the game, players need to have game resources from the original Morrowind game or download alternative resource sets.
Changes in the new version include expanded AI capabilities such as bots being able to drink potions. Additionally, support for smooth transition between animations has been added, allowing for increased realism in animation by interpolating conditions between key animation frames in different styles. The logic of animation during battles has also been improved.